- Nexter
MEMBRO - Mensagens : 6
Data de inscrição : 26/07/2017
Estrutura do Player Movement
Ter Jan 16, 2018 3:31 pm
Resumido abra o ParsePackets procure por Mouse_Movement e em px e py vai ta readShort e logo abaixo writeShort troque ambos por readInt e writeInt
PLAYER MOVIMENT
public var _SafeStr_3145:int;
public var _SafeStr_3146:Boolean;
public var _SafeStr_3147:Boolean;
public var _SafeStr_986:Number;
public var _SafeStr_985:Number;
public var _SafeStr_1678:Number;
public var _SafeStr_1679:Number;
public var _SafeStr_3148:Boolean;
public var _SafeStr_3149:int;
public var _SafeStr_3150:int;
public var _SafeStr_2063:int;
public var _SafeStr_1263:Number;
public var _SafeStr_3151:Number;
public var _SafeStr_2599:Boolean = true;
public function _SafeStr_11123(_arg_1:ByteArray)
{
this._SafeStr_1263 = _SafeStr_11882._SafeStr_7969(_SafeStr_11742._SafeStr_4823);
this._SafeStr_3151 = _SafeStr_11882._SafeStr_7969(_SafeStr_11742._SafeStr_4823);
super(_arg_1);
this._SafeStr_2063 = _arg_1.readInt();
this._SafeStr_3145 = _arg_1.readInt();
this._SafeStr_3146 = _arg_1.readBoolean();
this._SafeStr_3147 = _arg_1.readBoolean();
this._SafeStr_986 = (_arg_1.readInt() / _SafeStr_11809._SafeStr_6393);
this._SafeStr_985 = (_arg_1.readInt() / _SafeStr_11882._SafeStr_7969(_SafeStr_11809._SafeStr_6393));
this._SafeStr_1678 = (_arg_1.readShort() / _SafeStr_11882._SafeStr_7969(_SafeStr_11809._SafeStr_6393));
this._SafeStr_1679 = (_arg_1.readShort() / _SafeStr_11809._SafeStr_6393);
this._SafeStr_3148 = _arg_1.readBoolean();
this._SafeStr_3149 = _arg_1.readByte();
this._SafeStr_3150 = _arg_1.readByte();
if (_arg_1.bytesAvailable)
{
this._SafeStr_1263 = (_arg_1.readShort() / _SafeStr_11882._SafeStr_7969(_SafeStr_11809._SafeStr_6393));
this._SafeStr_3151 = (_arg_1.readShort() / _SafeStr_11809._SafeStr_6393);
this._SafeStr_2599 = _arg_1.readBoolean();
PLAYER MOVIMENT
public var _SafeStr_3145:int;
public var _SafeStr_3146:Boolean;
public var _SafeStr_3147:Boolean;
public var _SafeStr_986:Number;
public var _SafeStr_985:Number;
public var _SafeStr_1678:Number;
public var _SafeStr_1679:Number;
public var _SafeStr_3148:Boolean;
public var _SafeStr_3149:int;
public var _SafeStr_3150:int;
public var _SafeStr_2063:int;
public var _SafeStr_1263:Number;
public var _SafeStr_3151:Number;
public var _SafeStr_2599:Boolean = true;
public function _SafeStr_11123(_arg_1:ByteArray)
{
this._SafeStr_1263 = _SafeStr_11882._SafeStr_7969(_SafeStr_11742._SafeStr_4823);
this._SafeStr_3151 = _SafeStr_11882._SafeStr_7969(_SafeStr_11742._SafeStr_4823);
super(_arg_1);
this._SafeStr_2063 = _arg_1.readInt();
this._SafeStr_3145 = _arg_1.readInt();
this._SafeStr_3146 = _arg_1.readBoolean();
this._SafeStr_3147 = _arg_1.readBoolean();
this._SafeStr_986 = (_arg_1.readInt() / _SafeStr_11809._SafeStr_6393);
this._SafeStr_985 = (_arg_1.readInt() / _SafeStr_11882._SafeStr_7969(_SafeStr_11809._SafeStr_6393));
this._SafeStr_1678 = (_arg_1.readShort() / _SafeStr_11882._SafeStr_7969(_SafeStr_11809._SafeStr_6393));
this._SafeStr_1679 = (_arg_1.readShort() / _SafeStr_11809._SafeStr_6393);
this._SafeStr_3148 = _arg_1.readBoolean();
this._SafeStr_3149 = _arg_1.readByte();
this._SafeStr_3150 = _arg_1.readByte();
if (_arg_1.bytesAvailable)
{
this._SafeStr_1263 = (_arg_1.readShort() / _SafeStr_11882._SafeStr_7969(_SafeStr_11809._SafeStr_6393));
this._SafeStr_3151 = (_arg_1.readShort() / _SafeStr_11809._SafeStr_6393);
this._SafeStr_2599 = _arg_1.readBoolean();
- Gabriel Santos
MEMBRO - Mensagens : 9
Data de inscrição : 10/01/2018
Idade : 23
Re: Estrutura do Player Movement
Ter Jan 16, 2018 4:24 pm
ai sim cabeça de pica
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