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Andriel9
Andriel9
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Mensagens : 239
Data de inscrição : 04/06/2017
Idade : 19

[UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam Empty [UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam

Ter Out 31, 2017 7:08 pm
[BR]
Pesquise por "def sendLogin" ou "def sendPlayerIdentification" e substitua por:
Código:

       this.sendPacket([26, 2], ByteArray().writeInt(this.playerID).writeUTF(this.playerName).writeInt(6000000).writeByte(this.langueID).writeInt(this.playerCode).writeBoolean(True).writeByte(5).writeByte(5).writeBoolean(False).writeByte(10).writeByte(-1).writeByte(-1).writeByte(-1).toByteArray())

       [font=monospace]if this.isGuest:
 this.sendPacket(Identifiers.send.Login_Souris, ByteArray().writeByte(1).writeByte(10).toByteArray())
 this.sendPacket(Identifiers.send.Login_Souris, ByteArray().writeByte(2).writeByte(5).toByteArray())
 this.sendPacket(Identifiers.send.Login_Souris, ByteArray().writeByte(3).writeByte(15).toByteArray())
 this.sendPacket(Identifiers.send.Login_Souris, ByteArray().writeByte(4).writeUnsignedByte(200).toByteArray())[/font]

Entre no jogo e teste Very Happy se você não conseguiu, envie um oi no skype: live:andriel9.public

[EN]
Search for "def sendLogin" or "def sendPlayerIdentification" and replace with:
Código:

      this.sendPacket([26, 2], ByteArray().writeInt(this.playerID).writeUTF(this.playerName).writeInt(6000000).writeByte(this.langueID).writeInt(this.playerCode).writeBoolean(True).writeByte(5).writeByte(5).writeBoolean(False).writeByte(10).writeByte(-1).writeByte(-1).writeByte(-1).toByteArray())

       if this.isGuest:
          this.sendPacket(Identifiers.send.Login_Souris, ByteArray().writeByte(1).writeByte(10).toByteArray())
          this.sendPacket(Identifiers.send.Login_Souris, ByteArray().writeByte(2).writeByte(5).toByteArray())
          this.sendPacket(Identifiers.send.Login_Souris, ByteArray().writeByte(3).writeByte(15).toByteArray())
          this.sendPacket(Identifiers.send.Login_Souris, ByteArray().writeByte(4).writeUnsignedByte(200).toByteArray())
Enter in the game and test Very Happy if you did not get it, send a hello in skype: live:andriel9.public

[UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam 2Vnt8XFFSpWdHdt58GoewQ


Última edição por Andriel9 em Qua Nov 01, 2017 1:14 pm, editado 2 vez(es)
Nizant
Nizant
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MEMBRO
Mensagens : 66
Data de inscrição : 06/03/2016
Idade : 21

[UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam Empty Re: [UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam

Ter Out 31, 2017 9:07 pm
Very Happy
WagnerMG
WagnerMG
MODERADOR

MODERADOR
Mensagens : 170
Data de inscrição : 01/10/2016

[UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam Empty Re: [UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam

Qui Nov 16, 2017 3:17 pm
que gambiarra da porra
avatar
Nexter
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Mensagens : 6
Data de inscrição : 26/07/2017

[UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam Empty Re: [UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam

Dom Nov 19, 2017 2:30 pm
public function _SafeStr_11484(_arg_1:ByteArray)
        {
            super(_arg_1);
            this._SafeStr_3030 = _arg_1.readInt(); # playerID
            this._SafeStr_1615 = _arg_1.readUTF(); # playerName
            this._SafeStr_3031 = _arg_1.readInt(); # timePlayed
            this._SafeStr_2712 = _arg_1.readByte(); # langue id
            this._SafeStr_1594 = _arg_1.readInt(); # playerCode
            this._SafeStr_3032 = _arg_1.readBoolean(); # not guest
            var _local_2:int = _arg_1.readByte(); # len
            this._SafeStr_3033 = new Vector.<int>();
            var _local_3:int = _SafeStr_11856._SafeStr_5050;
            while (_local_3 < _local_2)
            {
                this._SafeStr_3033.push(_arg_1.readByte()); # privLevel aqui e uma lista pra ativar o chat de cada privLevel
                _local_3++;
            };
            this._SafeStr_3034 = _arg_1.readBoolean(); # False
        }

    }
Conteúdo patrocinado

[UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam Empty Re: [UPDATE] Update this chats: #Arbitre, #Server, #Modo, #MapCrew, #FunCorp, #FushionSquade and #LuaTeam

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